Bad port, great game.
Playing on an iPad 3. Brilliant game that doesnt ever age - if it wasnt for this port, anyway. Clunky, unapproachable controls. Unreliable pathing with tap controls. This is especially bad with fast-paced navigation. Portrait mode adds an awkward, unfitting texture to the controls (why do ports repeatedly mix original graphics with vector-looking interfaces? It doesnt feel right). Terrible, unfitting choice of font that severely cuts into the gameplay experience, is even more difficult to read in landscape mode and damages the battle interface. Lunar heavily relies on its strong dialogue, so this is particularly bitter. Interface overlays clearly werent thought through, as prompts will block the view to the respective values, i.e. when healing out of combat. RPG interfaces tend to truly shine, Im unsure why this was butchered to the extent it happened. This game could lend itself so well to mobile gaming... shame it just crashed on me in the middle of a large dungeon. Certain events will trigger crashes repeatedly, Ive found rotating the tablet to help to get past that. I love this game to bits but this port really doesnt shine.
Update: In response to the newest patch, landscape loading from the main menu still makes the game crash, virtual joystick controls are still somewhat clunky, especially if you find yourself trying to navigate around monsters, staircases and such. I appreciate the Japanese audio, only wish they came with subtitles. Back to the US voice acting where everyone is downright hyper.
Eat! about
Lunar Silver Star Story Touch, v1.1.0